Course curriculum

  • 1

    Introduction

  • 2

    Roles, Player Groups, and Skills

    • Introduction

    • Changes to Character Roles and Player Groups

    • Skill Changes - Stamina

    • Negotiator Skills - Emotional Appeal

    • Negotiator Skills - Physical Defense

    • Negotiator Skills - Debate

    • Negotiator Skills - Psych Defense

    • Negotiator Skills - Self-Actualize

    • Scholar Skills - Continuous Damage

    • Scholar Skills - Distract (Confusion)

    • Healer Skill - Enthrall (formerly Weaken)

    • Other UGS Skill Changes - Heal, Revive, Negate Enthrall, Clue

    • Review

  • 3

    How to Use the Nonviolent Conflict System (NCS)

    • Introduction

    • NCS Antagonists

    • NCS Allies

    • NCS Player Characters

    • General Considerations Regarding NCS Skills

    • Review

  • 4

    NCS with Optional Guild Hall Add-on

    • Introduction

    • Negotiator's Guild

    • Scholar's & Healer's Guild Changes

  • 5

    Options for Facilitating In-Game Nonviolent Conflict

    • Introduction

    • Using Nonviolent Concepts in UGS (but not the Nonviolent Conflict System)

    • Only Antagonists have Access to Violent Skills

    • Both UGS and NCS Skills are used

    • Antagonists Do Not Have Stamina-Reducing Skills

    • NCS Without Antagonists

  • 6

    Troubleshooting & NCS Variants

    • Introduction

    • Troubleshooting the NCS

    • NCS Options

  • 7

    Conclusion

    • Conclusion