Course curriculum

  • 1

    Chapter 1: Course Introduction

  • 2

    Chapter 2: Guild Hall Game Mechanics

    • Importance of the Guild Hall

    • The Guilds & The Cost to Join Them

    • Cost to Learn New Skills & Ranks

    • Advancement to Different Levels in a Guild

    • Tracking the Skills, Ranks, & Levels

    • Game Mechanics - Quiz

  • 3

    Chapter 3: Running the Guild Hall

    • Introduction to Running the Guild Hall

    • When to Run the Guild Hall

    • Where to Run the Guild Hall

    • Running the Guild Hall - Quiz

  • 4

    Chapter 4: Teaching Players

    • Introduction

    • Qualifications for Participants

    • Assessments & Review

    • Presenting Information / Teaching Methods

    • Strategies for Teaching Players with Different Abilities

    • Reality and Fantasy

    • Teachable Moments

    • Teaching Players - Quiz

  • 5

    Chapter 5: Testing Players

    • Introduction

    • When to Test, and the Results

    • How to Test

    • Testing Players - Quiz

  • 6

    Chapter 6: Creating New Skills

    • How a Player Can Create a Skill

    • Assessing a Written Proposal

    • The Teaching Trial

    • Creating New Skills - Quiz

  • 7

    Chapter 7: Healer's Guild

    • Introduction

    • Healer's Guild Information Sheets

  • 8

    Chapter 8: Protector's Guild

    • Introduction

    • Protector's Guild Information Sheets

  • 9

    Chapter 9: Scholar's Guild

    • Introduction

    • Scholar's Guild Information Sheets

  • 10

    Chapter 10: Guild Hall Themes

    • Theming the Guild Hall

    • Themed Character Sheets

  • 11

    Chapter 11: Marketing Assets

    • Downloads