Quest for the Caribbean CureCourse
Cultural Adventure for grades 6-8 or 9-12 where students solve a mystery and learn about Taino Culture. www.CulturaConnector.net
Universal Game System Course 2.0Course
Learn to create and run a customizable roleplaying game for camps or afterschool. Find out more at https://guardup.com/licensing-programs/
Nonviolent Conflict System Add-onCourse
Add-on for UGS and Guild Hall which allows for nonviolent conflict in the game using negotiation skills.
UGS STEM Guild Hall - IN PERSONCourse
This add-on course for the Universal Game System shows you how to add STEM learning to each of the UGS player classes.
Elixir of Life STEM AdventureCourse
A complimentary in-person STEM Adventure course for your staff to run for your guests. In this immersive experience, your guests are thrust into a crime-solving adventure set aboard a cruise ship in the year 2070. https://guardup.com/elixiroflife/
Merlin Mystery STEM Adventure - 7.5 hours Ages 8 - 10 IN PERSONCourse
In-Person King Arthur and Merlin STEM adventure, 5 day 7.5 hour math and science curriculum, Ages 8-10 Curriculum. Can be used in combination with UGS.