Run educational roleplaying adventures for all ages
Exciting and educational adventures you can run for summer camps, afterschool programs, or recreation programs
Guardian Adventures has created immersive, exciting, and interactive programming for your organization that provides all of the instruction needed to host an adventure at your summer camp, afterschool, or recreation program either in-person or online.
All Online adventures (where the instructor learns how to run an online adventure using Zoom or other video conferencing software for their group) are marked as ONLINE.
All In-Person adventures (where instructors learn how to run an offline, in-person adventure in a space where the group can act out the adventures) are marked as IN PERSON.
NOTE: In order for the UGS Story Modules to be performed, you must first purchase the Universal Game System. This will provide you with the rules system, story overviews, characters, and other important elements for creating your own stories as well as performing the pre-written curriculum.
Once you purchase the UGS, you will receive a coupon for 50% off the listed price for Story Modules.
Contact us for special bundle pricing of $595 for the UGS 2.0, Nonviolent Conflict System, STEM Guild Hall, one Online Birthday Party of your choice, as well as a FREE bonus of Sport Sword Foam Sword Training!
The Online Birthday Party Adventures are self contained and do not require you to purchase the UGS.
To see if this is a good fit for your organization, you can try our free Online Zombie Escape Room (below) which you can run with your campers online to test it out. If you want more immersive and complex STEM experience, try our free Elixir of Life course which requires more preparation and course materials. Or, just sign up for the course to see how the layout of a course looks.
Log into our training center and our courses will teach your staff how to run the adventure, step by step, along with all of the graphics, story elements, and training videos.
If you have any questions, don't hesitate to contact us.
How to run a simple interactive live action roleplaying adventure at your venue – No previous experience required.
Strange things have appeared in this forgotten cave... it's up to your heroes to find out what's going on. This is a UGS Lite 1 hour module for ages 8+ and 2-10 players per facilitator and requires familiarity with the Universal Game System Lite.
This course teaches managers and trainers how to create training courses that improve transfer of education from the learning environment into actual use.
Learn how to become a cultural advisor, performer, artist, or educator who is hired by companies that wish to portray your lived experience in media or education.
Cultural Adventure for grades 6-8 or 9-12 where students solve a mystery and learn about Taino Culture. www.CulturaConnector.net
Learn to create and run a customizable roleplaying game for camps or afterschool. Find out more at https://guardup.com/licensing-programs/
Add-on for UGS and Guild Hall which allows for nonviolent conflict in the game using negotiation skills.
This add-on course for the Universal Game System shows you how to add STEM learning to each of the UGS player classes.
A complimentary in-person STEM Adventure course for your staff to run for your guests. In this immersive experience, your guests are thrust into a crime-solving adventure set aboard a cruise ship in the year 2070. https://guardup.com/elixiroflife/
In-Person King Arthur and Merlin STEM adventure, 5 day 7.5 hour math and science curriculum, Ages 8-10 Curriculum. Can be used in combination with UGS.
The Sport Sword Instructor Program is a course that teaches you how to provide instruction in an exciting and educational foam sword battle system. It includes footwork, striking techniques, defense, drills, and games. No experience necessary.
This is our Online Zombie Adventure. Step-by-step instructions, curriculum and videos, and all of the images and assets necessary for running your own interactive, online adventure.
*Pre-Requisite: UGS.* Your protectors travel to ‘The Old Astronomy Tower’ to investigate troubling reports from the surrounding area. Although it has been long abandoned, noises have been heard from within, and some have claimed to see lights...
*Pre-Requisite*: UGS Your protectors travel to ‘The Tower’ - an old abandoned warehouse - to investigate troubling reports from the surrounding area. Although it has been long abandoned, noises have been heard from within and some have seen lights.
*Pre-Requisite: UGS* Your adventurers travel to ‘The Ancient Tower’ to investigate troubling reports from the surrounding area. Although it has been long abandoned, noises have been heard from within, and some have claimed to see lights.